November 18, 2005

Experience Design: What Is It All About?

I have had much difficulty in the past making partners and customers understand my role as an Interaction Designer. While they could all fully grasp the roles of Information Designer, Communication Strategist, Design and Information Architect, they would feel uncomfortable in accepting the idea of a multi-disciplinary that could encompass these many different disciplines.

RGbusinesscard2.jpg

But like a sailman at sea or a skilled DJ in the club, the art of navigating your "boat" to destination is a master craft derived from a long refined multidisciplinary culture and sensitivity.

Experience Design is an emerging paradigm, a call for inclusion: it calls for an integrative practice of design that can benefit all designers, including those who work in the new, interactive media.

Unfortunately, the intense time and project pressures faced by designers in all disciplines, together with a parochialism or provincialism that is disturbingly constant among designers, prevents interdisciplinary conversations.

Web designers are too busy to talk to architects, who are too busy to talk to graphic designers, who are too busy to talk to automotive designers, and so on. Not only at professional association and trade events, but also on the 'Net, we miss the opportunity to learn from and work with each other.

Incorporating in design practice the knowledge provided by ethnographers, phenomenologists (scientists of "experience”), sociologists, psychologists, historians, storytellers, and other design disciplines is another challenge facing designers.

Experience design is a wildly popular new paradigm that may provide a solution. Experience designers strive to create desired perceptions, cognition, and behavior among users, customers, visitors, or the audience.

Experience designers of many specializations successfully work with each other and with non-design professionals. There are real synergies in cross-disciplinary design.

Source: Bob Jacobson, A List Apart

And here, straight from the AIGA Yahoogroup discussion list, is this, spontaneously emerged, unique collaborative interplay of definitions about what Experience Design really is.

What is Experience Design?

"please define experience design in one sentence.

i have heard enough of why it cannot be done, so none of that please. is anyone up to it?"





From: Gunnar Swanson

I don't think you'll get much agreement on one sentence. Here are three stabs at how I think various people who embrace the phrase might define the term:

1) Planning of people's experiences with an institution, service, or product.

2) Design where the "product" of the design is ethereal enough that nobody can regard it as an object and everyone involved has to recognize that it's not about a thing.

3) Design with the understanding that it's not about a thing but rather
about the people who use things.

There's some overlap of meaning but each of the three has at least slightly different implications.

----
Gunnar Swanson Design Office
536 South Catalina Street
Ventura, California 93001-3625 USA
http://www.gunnarswanson.com





From: David Heller

Designing solutions that satisfy the full 360-degree range of contexts of the stakeholders within the system being designed for which accounts for but not limited to the usability, learnability, sense of pleasure/satisfaction, usefulness, throughout the entire flow of a system and not just limited to single applications that lie within it.





From: Sean McKay

Challis Hodge's definition is pretty solid:

Experience Design: concerned with the design of human interactions with controls over time and in the context of use.

"Experience Design Roles"
http://www.challishodge.com/models.html

Sean McKay
Principal, User Experience Director
VO2 Media, Inc.
www.vo2media.com
engage // empower // entertain





From: Sumrall, Derick

From David Kelley of IDEO:

Homemade cake versus Chuck E. Cheese...

a. In an agricultural economy, flour, eggs, sugar, etc. are the "raw" materials you need to prepare a cake and then you bake it.

b. In a productized economy, you go to the grocery store and buy a box cake from Duncan Hines. Add water and bake it.

c. In a service economy, you go to the bakery and pick up the cake.

d. In an experience economy, you take the birthday boy or girl to Chuck

E. Cheese. They supply the cake, games, photos, entertainment, etc. It's a package.





From: Abel Lenz

Experience design is a user-centered approach to the design of systems
for information manipulation and communication
.

Break it down:

-- user-centered - the value of the product/activity is based on how it
is experienced

-- systems - includes deliverables and the rules that direct their
successful application to a goal

-- communciation and manipulation - authoring and consuming information.

There are a lot of critical patterns you can throw on top of those, but those are the foundation. Input/Output.

It's really most useful as a title now because it is largely free of existing industry references.

- Abel L. Lenz
- Director of User Experience, Founder
- New Tilt, Inc.





From: Margot Jacqz

Planning of people's experiences;

Design with the understanding that it's not about a thing but rather about the people who use things;

concerned with the design of human interactions with controls over time and in the context of use;

and Chuck E Cheese.

If once considers experience design as a sequence of events orchestrated to create a mood or an urge to buy, or provide pleasure (or not), at least some times components must be real, in an environment.

Is anyone out there interested in the physical architecture of an experience: the script, the set, the props, the materials, the colors; and how these elements are integral to defining "the brand" or otherwise achieving whatever result is desired?

Margot JACQZ
Architecture, Interiors, Environments
Roz Goldfarb Associates
207 West 25 4th fl
New York, NY 10001
http://www.rga-joblink.com





From: Karl Long

An interesting feature of Experience Design is that it did not evolve from a craft, discipline or medium, like graphic design or information design for instance.

This is a feature that I think makes it more difficult to define than architectural design, broadcast design, interior design, product design etc.

Many design disciplines are defined by what form the output takes.

I think in many ways Experience Design is a meta concept or philosophy that provides direction, vocabulary, and technique that can enable multiple disciplines to work together in a unified manner.

I had previously tried to create some definitions of experience design that differentiated strategic aims from tactical aims:

Strategic Experience design: the process used to define, drive or inform the orchestration of the organizations products, behaviors, communications, environments across multiple tasks/activities/contexts and partners.

Experience Design: is a process through which an individual product or
service is designed to fit into the larger context of use
.

http://experiencecurve.com/competition/archives/000018.html

karl
--
blog: http://experiencecurve.com/competition/
network: http://www.ryze.com/?a=mrkook





From: Brad Lauster

I'm going to play my cynic card and offer a definition of Experience
Design as I see it being used today:

Experience Design - A term used by Designers to describe design work that involves knowledge or skills typically attributed to more than one
discipline of design.

The cynical point here is that, today, people calling themselves Experience Designers aren't doing anything different than any other user-centered designer.

As far as I know, there are no methods or techniques unique to Experience Design. It's simply a term used to indicate a knowledge of, or willingness to work in multiple design disciplines.

--Brad Lauster
http://bradlauster.typepad.com/e2/





From: Dan Saffer

I've always thought that experience design was an umbrella term that contained many different design and creative disciplines (such as communication design, copywriting, sound design, industrial design, environmental design, interaction design, information architecture, etc.) all working towards the creation of a unified experience for a user throughout the many possible "touchpoints" with a product.

For me at least, it's similar to what used to be called (and still is in some industries) creative direction.

Dan Saffer
M.Des. Candidate, Interaction Design
Carnegie Mellon University
http://www.odannyboy.com





From: Lydia Thornley

My own experience is that design, and particularly branding, problems involve a range of expertise visual, verbal, behavioural and technical.

It's in the crossover between disciplines the sparring between people who think in very different ways that conventions are challenged and new ways found of doing things.

In branding, I suppose the definition of experience design [though I hesitate to use the term because it sounds like jargon] is the creation of consistent experience of an organisation at every point of contact.

In raw terms, the way I explain this to clients is, "It's no good putting a logo on your letterhead that says 'we're friendly and approachable' and then writing a letter that sounds like it comes from a totalitarian state".

LT





From: Paul Gilbert

ED should be what it sounds like.

The design of the aggregate experience of a brand, i.e.: The multiplicity of communications, the products and services, the physical and mental spaces, the values, the emotions and the culture of the brand.





From: Susan-Jillian Smith

Creating a design that feels natural to the people using it. Software, appliances, any device that starts to be an extension of your thinking.

A tall order considering that there is nothing natural about using a computer or running the software that you need to do your job - but after so many hundreds of years of using pencils or pens we don't think about how we hold our pencil or what a marvel a ball point pen is. We just expect it will work in a particular way.

I wouldn't dismiss the term "Experience Design" as jargon - instead it is a way to bridge the knowledge gap we have about making something seem perfectly normal in everyday life. Words and terminology can be critical to the evolution of any idea and I think ED has jump started our imagination in a new way that is very exciting.

susan
Multidiscipline design


posted by Robin Good on Friday, November 18 2005
Monday, July 17 2006

URL of this article:
http://masterview.ikonosnewmedia.com/2005/11/18/experience_design_what_is_it.htm


Recent Articles


October 29, 2008
Photo Albums, Fonts: Visual Communication Tools From MasterViews n.113

Photo credit: Rob Owen-Wahl Jalbum: Create and share photo albums with skins and music Microsoft Image Composite Editor: Mix a set of images together to make a full panorama DaFont: Browse a database hosting more than 8000 free fonts... read more



October 22, 2008
Image Editing, Picture Sharing: Visual Communication Tools From MasterViews n.112

Photo credit: Robert Owen-Wahl Image Analyzer: Edit images easily with basic editing features Photie: Share all of your pictures with no size limit and search for other users' images FotoSketcher: Turn any image into a hand-drawn painting with no... read more



October 21, 2008
PowerPoint Tools And Presentation Design News - October 21st, 2008

Photo credit: Marmit... read more



October 15, 2008
Presentation, Image Editing: Visual Communication Tools From MasterViews n.111

Photo credit: Alperiscan Instant VCASMO: Mix YouTube videos with Slideshare presentations into a single player Dr. Pic: Upload and edit images with this Javascript-based editor PixClip: Capture any part of your Windows machine screen Selfcast: Use your webcam to... read more



October 08, 2008
Slidewshow, Live Streaming: Visual Communication Tools From MasterViews n.110

Photo credit: G & A Scholiers Yodio: Combine pictures with audio narration and create slideshows Animasher: Use images and music to create Flash animations CSLive: Broadcast live or recorded images into your personal channel Vidmaza: Search and download video... read more



October 01, 2008
Image Editing, Screen Capture: Visual Communication Tools From MasterViews n.109

Photo credit: Ruth Livingstone Iimmgg: Upload your images, edit them online and share them with people ScrnShots: Take screenshots and upload them directly on the web Zleek: Create photo albums with preset layouts and share them online Dropamovie: Search... read more



September 24, 2008
Web Presentation Tools And Services For Visual Communication: The Best From Sharewood n°108

Photo credit: Jos van Galen ChartGizmo: Create free charts online that you can embed anywhere Color Schemer: Get a list of the color used in a picture with their HEX codes Picfont: Add captions and text to all of... read more








Search this site for more with Google

 

 

3384
 







  Subscribe



 
  PowerPoint Topics:














  Hot Issues:

 

 

Home | Site map | Privacy | About | Contact

MasterView International  
Google Search